Virtual technology is a new area of research with an array of applications and domains. VR is not without its limitations and issues that have to be overcome to grow and mature. VR isn’t accessible due to its high price and the hardware that goes with it. It also has technical issues, including the lack of standardization.

VR offers a way to learn through experiences that can be dangerous or difficult in real life. For instance the fear of flying or exposure to a distressing situation. This is especially helpful in the field of mental health treatment such as PTSD. VR can help patients confront these situations in a safe way.

VR can also enhance professional training by allowing athletes to train anywhere in the world without having to travel to a specific training facility. This can be especially beneficial in the development of perceptual cognitive skills that include motor or spatial abilities.

There is still much work to be done in the fields of theory and methodology, as well as pedagogical practices. Particularly there is a need to define the way in which the diverse technology and immersive features of VR influence learning outcomes in different professional training contexts. A comprehensive literature review on this topic could help in determining the best resource allocation, by identifying which VR features are crucial for various types of skill training.